disruptus game

DISRUPTUS Game by Funnybone Toys

$24.99

AGES 10 TO 99 | DOWNLOAD GAME RULES | DOWNLOAD ADAPTIVE PLAY
See product info below for description, how to play, videos and more images!

Disruptus Awards by Funnybone Toys

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Disruptus

Disruptus Awards by Funnybone Toys

Disruptus asks players to look at objects and ideas and use different approaches — as determined by the roll of a die — to innovate.
Disruptus™ draws inspiration from the very important practice of ‘disruptive thinking’. Disruptive thinking is one of the most powerful ways to innovate.
It has been used to create ideas and objects like digital music, and car sharing programs.
Disruptive thinking is looking at an object or idea and coming up with an entirely different way to achieve the same end.
So, in the case of car sharing, the innovators looked at the car rental industry and came up with a new approach that ‘disrupted’ the old conventional method.


Funnybone Toys and Games

Creators of Disruptus, Arazzles Under the Sea, Spectrix, Array, Funnybones Game, Anaxi, Spectracube, Spirot Game, Juxtabo, Cubu, Melvyn and Simon Collage Memory Game. And don’t forget Rolli the self-inking stamp rollers for fun and creativity!

Want to know more about Funnybone Toys?

Check Out Our Story | Read our Reviews | Learn about our Award-Winning Games | Adaptive Play

Contents:

10 Innovation Canvas Cards
6 Guide Cards
1 Game Die
1 Minute Timer
1 Idea Pad

 

Play multiple rounds just using just 1 innovation technique. In these cases, there is no need to use the die!
So, for example, if you are playing with younger children, then consider only playing rounds of Create2. This is great fun as children get the opportunity to create new objects and use their innate innovative skills.
You can also give yourselves 2 minutes. The judge just needs to flip the timer over again during the round.
THE BOTTOM LINE IS:
You can come up with your own ways to play this game. The rules can be viewed as suggestions that you can modify. ULTIMATELY whatever way you choose to play: look at the cards, play with the innovation techniques, and have fun.

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School/Therapy Session Specifics

  •  All games are visually appealing and fun for students to play
  • Specialist recommended specifically for verbal children in Grade 3 or higher

On page 11 of the Disruptus rule book that comes with the game, we have provided play suggestions for younger players. The 100 Disruptus image cards can also be used as flash cards, or for non-verbal children to help tell a story or identify something they want or need.

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Disruptus is our most highly Award-winning game

Disruptus Awards by Funnybone Toys

Read more about Disruptus awards

Reviews

“This game is all about innovation” write the creators of Disruptus. For the Pittsburgh Zulama Team, this game was not only about innovation, but also about silliness.
Disruptus centers around a thoughtfully illustrated deck of cards. Each card depicts a different physical product, such as a sewing machine or a sailboat, and players have one minute per round to come up with original ways to improve, transform or disrupt a product. Everyone takes turns serving as “judge” and deciding which player’s idea wins the round. According to the instructions, the “craziest, most innovative” idea should win, but we interpreted that rule loosely. During some rounds, the most hilarious invention triumphed; other rounds, the most useful product took the cake. And ultimately, a player’s ability to pitch their idea could determine their success.
Disruptus revealed that each of us approaches problems from a different angle. Some of our players had an amazing knack for coming up with practical ideas like the rent-a-tablet station or shopping cart compartments. Some players took the high-tech, future-oriented approach, with products like transporter shelves and self-driving nap pods. And others went the wacky route with ideas like Pillowland, roller-coaster pills, and a service where humans act as hammocks.
The emphasis on creative problem solving makes Disruptus particularly appropriate for the workplace or classroom. Challenging our expectations about everyday products forces us out of normal patterns of thinking; it pushes our brains to look at problems sideways, upside-down, and inside-out. It helps us stay open-minded about our team-members’ ideas and our own.

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