Spectracube an Art Game by Funnybone Toys

$21.99

30 COLOR CUBES • SO MANY GAMES
Spectracube offers SIX different games, using a set
of primary and a set of secondary color cubes.

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30 COLOR CUBES • SO MANY GAMES
Spectracube offers SIX different games, using a set of primary and a set of secondary color cubes.
SPECTACULAR SHUFFLE
Roll primary and secondary Spectracubes to create the highest scoring spectrum straights, pairs and 3 of a kind! Do you take the risk to roll again?
GREEDY GRAB
Be the quickest player to roll colors that match the center cubes and grab them! Roll again before other players and grab what’s left!
YOU SCORE!
There are so many ways to score in this game that you may think you’re way ahead of the competition! But watch out—a few quick rolls, and your competition could catch up!
BLOTCH OUT!
Try not to Blotch Out! Avoid the “Color Blotch” Spectracubes. Sound easy? Not so fast…You’ll learn a lot about chance in this game!
RUMMY ROLL
Quick eyes and fast rolls get you winning—as you place your Spectracubes into Rummy straights and sets!
SPECTRA-SLAM!
Roll the Spectra-Slam cubes to win. This game gets more intense as players approach the 15 point threshold to winning!

School/Therapy Session Specifics

All games are visually appealing and fun for students to play Specialist recommended specifically for verbal children in Grade 3 or higher

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Funnybone Toys is pleased to announce that Spectracube has won the Tillywig BEST FUN Award.
Tillywig awards evaluation criteria and process

In order to be selected as a Tillywig award winner, a product submitted to us must be determined by our testing team to have high entertainment and/or educational value. When assessing these values, our focus is on evaluating many factors, including:

Ease of First Use – Clear, easy-to-understand instructions and product design are key factors in creating a positive initial experience.

Replay Value – It was fun the first time out, but will it be equally or even more enjoyable over a period of weeks, months…years?

Quality/Appearance – Does it look and feel well-made? Is it something retailers would be proud to have on their shelves, a parent would be proud to give as a gift? Is it, from all appearances, built to last?

Social Interaction/Fun Factor – Products that effectively promote a high level of face-to-face playful interaction receive a high rating from us. If participants laughed out loud, so much the better!

Creativity – Does it inspire creativity during use/play? Does this product actively fuel the imagination?

Thought Processes/Motor Skills – Does it encourage new ways of thinking or promote physical development?

Weighting of Criteria – The degree to which we consider some of the above criteria depends, in part, on what we feel the product presents itself to be. If it appears to be an educational product, then we will more heavily weigh factors relating to learning and development. If a product presents itself as a family or party game, we will more heavily weigh factors relating to social interaction and playfulness. If the packaging and instructions seem to be communicating one thing, and the product turns out to be quite another, then the product will not be selected for a Tillywig award.

During the evaluation process, products are used by a number of testers in an observed focus group format. In our final evaluation of any product, comments from observers are integrated with feedback from testers. Our testers and observers come from all walks of life and a broad range of ages.

Turning A Macaroon Into A New Game Now Sold at Target

Funnybone Toys, celebrates its popular 2015 game, Juxtabo, being carried by Target Corporation this fall in several of their key stores.

The designers of Funnybone Toys have released nearly a dozen games since 2012, and they can pinpoint an everyday object or image that served as the inspiration for each game.

Juxtabo is no exception. The game is considered a “light strategy” game for lovers of chess, checkers and puzzle games; players stack 2-colored pieces on top of each other to create patterns shown on cards. Once players make a pattern, they keep that card, and the player with the most cards completed at the end of the game is the winner.

The inspiration for the primary components in Juxtabo – the 2-colored round playing pieces – came from macaroon cookies – the multicolored, French version of the popular confection.

“It’s really amazing to think about how we were so fascinated by the colors in a tray of macaroons, and started thinking of how we could incorporate that colorful element into pieces of a game. We literally built the game around the pieces, with small tweaks to their design made as we play tested.” says Funnybone Toys President and Chief Game Developer, Julien Sharp. “We are just so thrilled to see such a welcoming response to the game by retailers and their customers, and to see it in Target stores this holiday season.”

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